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181. Researchable skillbooks - in Player Features and Ideas Discussion [original thread]
You mean like a BP to make a book? It's not really a physical object, though, is it? It's more like a data file. It's not like we're floating in the pod with our little spectacles on, flipping pages while the strip miners cycle. It might be cool ...
- by Reggie Stoneloader - at 2009.12.27 10:00:00
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182. Tech 2 ship insurance - in Player Features and Ideas Discussion [original thread]
I'd like to see a player-run insurance, with in-game contracts that the client signs. Getting killed less frequently would lead to lower premiums, and vice versa. Work it like standings. That way, dirtbags who get their ships concorded or are losi...
- by Reggie Stoneloader - at 2009.12.27 09:44:00
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183. Bring back Warp to 15 - in Player Features and Ideas Discussion [original thread]
I like it the way it is. Solo PvP should be difficult, and it should happen in belts, so you're far from the gates and stations, just like the other guy is. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2009.12.27 09:37:00
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184. Tech 2 ship insurance - in Player Features and Ideas Discussion [original thread]
I think Serge's got it right, the database tracks the cost of each component material based on standards set by CCP, and then the cost of a manufactured item is the base price of all involved resources. Unfortunately for T2 pilots, the base price ...
- by Reggie Stoneloader - at 2009.12.26 21:46:00
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185. EVE has sound? - It is time for an explanation CCP. [CONTINUED] - in Player Features and Ideas Discussion [original thread]
I agree that an improvement to sound would be nice, but I haven't played with sound for years, and I don't feel like I'm missing out on much. You don't need sound for situational awareness in EvE, since there's a graphical representation for anyth...
- by Reggie Stoneloader - at 2009.12.26 21:36:00
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186. Hostiles floating around in system - in Player Features and Ideas Discussion [original thread]
Of course you do. Everyone loves afk cloaking, because it's a great way to harm and inconvenience your enemy without doing a lick of work or taking any risks. Heck, a little "afk" flag on the chat window that tells you that the pilot hasn't done a...
- by Reggie Stoneloader - at 2009.12.25 02:39:00
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187. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora : can you see any diference between someone AFK and someone at the keyboard, both cloaked and safespoted, just with the information the game give you? Your logic is catastrophically flawed, and I think you misund...
- by Reggie Stoneloader - at 2009.12.25 02:32:00
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188. Turrets and bays info - in Player Features and Ideas Discussion [original thread]
It would be awesome. It's such a hassle trying to figure out the range on my missiles after I undock. At least with turrets the tactical overlay gives a clue. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2009.12.24 23:15:00
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189. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
Originally by: Pan Dora Since all the whinne comes form the 'fact' the cloaker is AFK I have to ask: How you know he is AFK? How the game will know he is AFK instead of just watching? Because the ideia proposed there will make much more di...
- by Reggie Stoneloader - at 2009.12.24 23:09:00
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190. Introduce Cookies as trade goods :D - in Player Features and Ideas Discussion [original thread]
Cookies are terrific in their own right, but there's no need to compare them to the venerable exotic dancer. Yes to cookies. ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2009.12.24 22:42:00
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191. Hunter class Destroyer - in Player Features and Ideas Discussion [original thread]
On one hand, I'd really like to see local go the way of the dodo, and for cloaks to be defeatable somehow, but it would make the game harder and more time-consuming, not to mention the expense of dropping a probe or three in every system your flee...
- by Reggie Stoneloader - at 2009.12.24 22:12:00
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192. :awesome: 'true mothership' idea from SHC - in Player Features and Ideas Discussion [original thread]
The fleet jump is great, it's a great tool and not overpowered. Refit/repair is pretty much already there for carriers, right? Some logistics modules and you're all set. What are troops and planetary assault craft? I support the idea of unmanne...
- by Reggie Stoneloader - at 2009.12.23 23:36:00
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193. Titans...........Being used out of context? - in Player Features and Ideas Discussion [original thread]
It's a tough call. WIth their incredible cost, the only "acceptable" death for a titan is to have your fleet pwned and then get scanned down and ganked before your aggression countdown expires. With their lame buffer tank and highly compartmentali...
- by Reggie Stoneloader - at 2009.12.23 09:24:00
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194. First Person View? - in Player Features and Ideas Discussion [original thread]
Man, not another thread asking for the view from the ship's ding-a-lingpit. It's a capsule-fitted ship, it does not have a schlongpit, you are not wearing a flight suit and holding a joystick, and it's patently absurd to think of a capsuleer strap...
- by Reggie Stoneloader - at 2009.12.23 09:15:00
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195. Second Server with a Difference - in Player Features and Ideas Discussion [original thread]
Don't like it, don't want it. I know I started a couple threads when I was new ("new" = the first two years of my subscription) that sounded a bit like this, so I know just how you feel. I remember spending several months politicking and training...
- by Reggie Stoneloader - at 2009.12.22 09:07:00
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196. change "abaddon wrecks" in "claim wrecks" - in Player Features and Ideas Discussion [original thread]
So I can sit cloaked near a field of wrecks, wait for someone to get close to one, and then "claim it" just as they loot? ====================== Crusades: Security Status
- by Reggie Stoneloader - at 2009.12.21 22:35:00
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197. Warp Drive Active....Really? - in Player Features and Ideas Discussion [original thread]
I like the way it is. I'd like to see a quicker acceleration to max warp speed, so that warp speed matters more over short distances (Interceptors should be able to intercept, rather than guessing and hoping), but being able to get a general idea ...
- by Reggie Stoneloader - at 2009.12.21 08:16:00
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198. Low Priority shuttle change - in Player Features and Ideas Discussion [original thread]
I vote no. Shuttles are just warp cores with an engine and a dock for the pod. No need for fitting slots. If you want more functionality, get a nice cheap Executioner or Condor or something, you can set them up to be faster than a shuttle, plus va...
- by Reggie Stoneloader - at 2009.12.19 04:43:00
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199. (Nav Button) Drop All Target Locks - in Player Features and Ideas Discussion [original thread]
That would be nice, but in a larger ship, unlocking the drones is only half the problem. The other half, of course, is that you get to spend 48 seconds watching the drones get locked. I want to be able to cancel locking before it's finished. ====...
- by Reggie Stoneloader - at 2009.12.13 21:55:00
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200. Third server for exploration and lone wolves >:-) - in Player Features and Ideas Discussion [original thread]
I want a server with nothing but Tech 1 frigates, cruisers, destroyers and first-tier haulers. Mine in an Osprey, haul in an Iteron I, tackle with an executioner, ECM with a Blackbird, gank with a Rupture. ====================== Crusades: Secur...
- by Reggie Stoneloader - at 2009.12.12 21:10:00
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